Raytracing is the most advanced lighting model in video games at the moment. And sometimes it is surprising how this technology can transform the classics. Recently, the lords of the transistors and software from Digital Foundry demonstrated how the first part of Crysis could look like with ray tracing, and now it is the turn of one of the best games of all time – the iconic Half-Life 2.
If the differences in graphics between Crysis with RTX turned off and on were visible to the naked eye , then with Half-Life 2, it's not so simple. Differences from the original game are minimal: in some places reflections and shadows appeared, and sometimes the light falls beautifully on the walls through the windows. Most likely, the problem lies in the Source engine, which uses static and fixed light sources.
The release of Half-Life 2 in Russia took place on November 16, 2004. Almost 15 years have passed since then, and the question of the release of the third part still remains open.